Games #1 These are games for administering punishment with some random determination. One throws coins and fixes the punishment accordingly. For instance, if a sub is feeling like some punishment, then you could say fix on 4 strokes as a unit of punishment. Now heads means more punishment, and tails less (no reason why you should not reverse this). The coins must be thrown until there is a release from the punishment by the throwing of a tail. If you start with a tail there is immediate release and the sub gets only 4 strokes. But if a head is thrown, that is bad news (or good?) and the punishment must be doubled to 8. If another head is thrown then it must be doubled to 16. And so on, till a tail is thrown. As a milder variation, instead of doubling for each successive head, you could add 4 strokes. On this basis, you will be able to construct similar games to your own taste. There are two ways to play: either throw the coins until a tail is reached and then dish out the whole punishment, or, better I think, first inflict the first punishment of 4 before the first throw, and then again after each head. That gives more urgency to the sub's anguish. I would like some feedback from viewers on this post, as I am still very much feeling my way here. Please treat this as my first introductory post.